Saturday, 30 October 2010
Contact!: Back Story
This is a repost from my other blog done to start creating a body of posts that are all on one site.
Well as I've mentioned there are a whole bunch of influences to the Contact! game background.
In the background history of the Contact! universe a toroidal cavern under the Antarctic icecap was discovered in the 1930s by both the Americans and German Antarctic exploration groups. The control of the site fell to the German after Operation ice Palace, and they ran U-boats to Antarctica throughout the second world war. Yes there are Nazis in the game!
After the war the permanent members of the UN Security Council initiated Operation Highjump to take control of what was to become Base 78 (78 because that is how many stargates were found under the ice), which was the code name for the Vostok Antarctic base (joint operations during the Cold War is justified as the reason for there not being WW3).
In addition to the above, another gate complex was found on the bottom of the Arctic Sea, which the Russians retrieved for their own use. They place their retrieved gate in a purpose built secure site in the city of Pripyat, in the Ukraine.
However, despite all the Cold War tensions between the Americans and Russians about joint access through the gates, everything went pretty much tickety-boo until 1986 when strange things started to happen offworld. Cue spooky X-Files music...
By this time numerous offworld intel bases, and several colonies had been established. Then some unknown group started attacking UNSGC assets in a campaign called Operation Clean Sweep (named after retrieved enemy intel). The first Earth based gate lost to offworld enemy action was the Russian one at Pripyat, when the base self destruct was activated after hostile incursion occurred. At the same time the UNSGC forces operating out of Vostok Base 78 found themselves facing hostiles that when killed would reanimate.
Sometimes these reanimators would go to the stargates and leave the planet; at other times they would get back up and carry on fighting. They were labeled reanimators in the intel reports. These reanimators were classified as falling into three types, which are imaginatively named type one, two & three (milsim you see!). An yes there are Nazi reanimators in the game.
So the game started in 1996 with the players operating out of a site at Greenham Common, which stood in for Base 78. This former military site was redeveloped, so after some alternatives were tried, Contact! was moved to its current site (a former nuclear regional command bunker called RGHQ 5.1). In the character universe this was explained by the fall of Base 78 to hostile incursion and the detonation of the base self-destruct device. This irradiated the Antarctic base making it unusable, and then it was sealed shut with concrete for H&S reasons (stop reanimators from using the gates to get a foothold on Earth). Fortunately, some of the stargates had been removed prior to this event and taken elsewhere.
We operate our game out of RGHQ-51 (called 51, because it was the 51st gate in the ring that was found). So, if you live in England and want to get involved in some live action role-playing using airsoft guns, you know where to come.
Contact! UNSGC RGHQ 51